StarCraft 2 Gameplay
Vice president of the game design Rob Pardo explains that the original Starcraft arose from the team’s desire to create a fast-paced real-time strategy game like Warcraft II, but in a different universe, then describes how Blizzard’s subsequent RTS project, 2002’s Warcraft III, took a very different approach by offering slower-paced gameplay with smaller armies, hero units, and many units with activatable abilities to appeal to “the average gamer.”